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Credit: Rocket League via YouTube
Years ago, there was a Fast & Furious -themed pack that included legendary vehicles from the film franchise, like Brian O’Conner’s R34 GT-R and Dom Toretto’s Charger. But those were part of a brand tie-in. This is a classic enthusiast car making its way to Rocket League — which isn’t strictly a racing game — on its own, and that’s kind of strange to think about. It also signals that retro cars are very much on the table for future inclusions.
Indeed, strange things are going on at Psyonix. Mike Caviezel, who’s served as audio lead at both Forza -developer Turn 10 Studios and Gran Turismo -dev Polyphony Digital, recently left the latter to shape Rocket League’s sound. That may have been a big loss for GT , as the franchise’s famously awful engine noises improved 100-fold during Caviezel’s tenure.
On his LinkedIn page , Caviezel says he’s “working on everything Rocket League & beyond.” If the 296 GTB and EK9 Type-R sound especially good, he might be the reason why — but it’s the “beyond” part that has left me wondering why the studio responsible for a flying car soccer game has suddenly enlisted the services of an individual renowned for his dedication to exhaust note accuracy. I suppose we’ll find out in time.
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The Original Civic Type-R Makes a Surprise Addition to Rocket League's Roster - Jalopnik
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